Run npm install in the project root folder (or the equivalent of the package manager of your choice)ĭon't have webpack-dev-server running while importing as this might interfere with the file system.If you do not own Darkest Dungeon you will need to modify this project with your own assets. This is because this project relies on assets imported from Darkest Dungeon. You need to own and have a local installation of Darkest Dungeon on your device. If it would turn out Red Hook Studios has an issue with this project however, I'll shut it down. This project is purely for fun and educational purposes, not to create a competitor to Darkest Dungeon. The Riftwatcher’s design was heavily inspired by the Abysswatchers from Dark Souls 3, and looks absolutely gorgeous, fitting very well. It also has a fairly small scope, making me feel like it should be possible to finish in one month. Why Darkest Dungeon?īecause of it's simplistic design style, making it a perfect candidate for a web based game. It's also my favorite technology, and I recently did some professional work using this tech stack to build game UIs, and I'd like to share that experience with the community. Most web games are built using canvas or webgl, but there are still lots of suitable game ideas that still work great with standard web tech, and I'd like to demonstrate how to do that! About the project Why make a game using standard web tech? A Darkest Dungeon clone built with web technology.
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